A side-scrolling commuter game

In Tram-Panic, you play as a streetcar operator tasked with navigating and delivering people to stations for points. Endure the rush hour, the crowds, and the traffic in this arcade-style public transit challenge!

Based on Toronto’s public transit system, take the helm of an operator, step into their shoes and the pedal of their vehicles, and experience a livelier, gamified representation of the general commuter experience.

Tram-Panic is simply about the hustle-and-bustle of commuting, and the importance of public transit systems in cities.


Transit Management

Earn points by patrolling the streets, picking up passengers, and dropping them off at stations.

Watch out for trouble, traffic, overcapacity, and the time left before the player’s shift ends.

Procedural Levels

Choose the length of street to play, and generate different neighborhoods per level.

Play with single or multiple stations, bus stops, and even landmarks to keep things fresh.

Power-up Passengers

Transfer people of all any ilk across the city, some problematic, and some helpful.

Get slowed, stunned, lose passengers, or get protected, boosted speed, and double points!


About Tram-Panic


Tram-Panic was my thesis project in George Brown College’s Game Design post-graduate program of 2017. Over several months with plenty of guidance from teachers, extra help from programming students, and a few of my own classmates, the game was made for PC and Mobile (Google Play). The game came about during a weekly jam that happened across the semester, with what originally was a 2-player pong game concept called 2TC, eventually evolved and became it’s current single-player iteration. If you’d like to play, check out the link/button above!

The credits screen of the game, thanking all the people involved with both the project’s beta, and final version of the game.