A shooter above | a god-sim below

In Firmament, you control an angel tasked with growing and protecting a populace from evils manifested by their actions.


Shoot up approaching enemies, use miracles to affect the land, and make hard moral decisions in this god-simulation/shooter experience!

Firmament under the surface aims to explore the themes of morality, faith, and the everyday struggles in the face of iniquity.


Cast great miracles

Create rain, lightning, tornados, and other miracles to help grow farms, destroy obstacles, and clear debris.

Miracles serve as abilities against monsters, each with their own weaknesses and immunities.

Defend your people

Periodically shoot down monsters born out of the people’s vices, struggles, and fears.

Stop monsters spawning by healing the people, but the more people, the more monsters.

Gain their faith

Help grow the people below, give them guidance, and build up their civilizations.

Send prophets to heal sicknesses, and pass judgments to gain the people’s trust.


Firmament DevBlogs

Firmament was my pandemic project of 2020, where I wanted to make a game inspired by ActRaiser, a classic SNES title released in 1990 by Quintet and Enix. Instead of mixing in action-platformer segments between god game and city-building ones, I wanted to mix the god game/city-sim aspects with a ‘shoot-em-up genre’, and blend the two into a hybrid much like the classic for broader appeal. Unfortunately, since the 2021 release of the remake ActRaiser: Renaissance, I’ve moved onto other works but hope to revive this project some day in the future. So here’s a page about it, and maybe some blogs I can make down the road.


To be written…

By Sean Browning | January 1, 202-

To be written…

By Sean Browning | January 1, 202-

To be written…

By Sean Browning | January 1, 202-